Physics Simulation
Physics properties allow you to simulate realisitic physics
To access these properties, you first need to require the module:
Then, create the properties:
How does this physics work?
This physics is based on missile's physics

Beware!
If you use physics, do not set physics properties to extremely high values as it can lead to jittering
Everything must be balanced
Here's all properties
Mass
Mass of the castLiftPower
This is a constant for the lift coefficient. Determines aerodynamic capabilities of the cast for pitchYawPower
This is a constant for the yaw coefficient. Determines aerodynamic capabilities of the cast for yawDragCoefficient
Determines the resistance of the cast in a fluid environmentInducedDragYaw
Determines the resistance of the cast in a fluid environment when rotating on the yaw axisInducedDragPitch
Determines the resistance of the cast in a fluid environment when rotating on the pitch axisThrustPower
Sets the force which constantly pushes the cast in its look directionPitchAoA
This is a list which determines the lift coefficient at some angle of attackExample
Recommendations
Value should be from [-1 to 1].
But you can set to any value you want
YawAoA
This is a list which determines the yaw coefficient at some angle of attack yawExample
Recommendations
Value should be from [-1 to 1].
But you can set to any value you want
Remember
The Value will be smoothed from one to another value based on given angle of attack (pitch / yaw)